//
// Created by 黄扬航 on 2023/10/4.
//
#include "Server.h"

int main()
{
    Server server;
    server.ServerInit();
    server.AcceptClient();
    server.StartAcceptShortClientThread(server.ClientItems[0].ClientSocket);
    //server.AcceptShortClientThread(server.ClientItems[0].ClientSocket);
}